Finding time to design everything in an animated world is very hard, even down to how signs are thought of... Should I design what I like, or what the owner of the coffee shop likes? Or what the coffee shop owner could afford at the time? All these questions I ask myself before skechting, along with colour ideas and how it would fit with everything else. After having loads of ideas, I'm still not getting that far and struggle to find anything I’m completely happy with and, I guess the Starbugs signs will be toyed with many times before we settle on anything... I've been taking some ideas through to Blender, a new program I’m leaning while producing Starbugs. And since I’m still, mainly, working with drawings I’ve not needed to enter 3D that much. But when I do, do it will create a whole new set of problems! I've been using 3Dsmax exclusively for the past 5 years or so. Trying to learn something new is very frustrating, I'll get there but I think it will take many sleepless nights!
Pedro is a few months in front of me with Blender, in fact he has completed his first 8 sec animation in it, and it’s very impressive and look out for it when it gets uploaded!
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